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		<title><![CDATA[Infinity Code Forum — navmesh and buildings]]></title>
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		<description><![CDATA[The most recent posts in navmesh and buildings.]]></description>
		<lastBuildDate>Tue, 28 Mar 2017 13:46:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: navmesh and buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2103#p2103</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, I never used navmesh, and I do not know if it will work or not.<br />Perhaps other users will be able to help you with this.</p><p>Usually I use A* Pathfinding, and it works well.<br /><a href="https://www.assetstore.unity3d.com/en/#!/content/1876">https://www.assetstore.unity3d.com/en/#!/content/1876</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 28 Mar 2017 13:46:28 +0000</pubDate>
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			<title><![CDATA[navmesh and buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2095#p2095</link>
			<description><![CDATA[<p>Hi, I&#039;d like to know if it is possible? I mean, is there a way to integrate online maps generated buildings into a navmesh? I &#039;d like to use the map as a base navmesh, and have enemies roam between buildings using nav mesh component.</p>]]></description>
			<author><![CDATA[null@example.com (tws)]]></author>
			<pubDate>Mon, 27 Mar 2017 12:40:40 +0000</pubDate>
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