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	<title type="html"><![CDATA[Infinity Code Forum — navmesh and buildings]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=476&amp;type=atom" />
	<updated>2017-03-28T13:46:28Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=476</id>
		<entry>
			<title type="html"><![CDATA[Re: navmesh and buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2103#p2103" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, I never used navmesh, and I do not know if it will work or not.<br />Perhaps other users will be able to help you with this.</p><p>Usually I use A* Pathfinding, and it works well.<br /><a href="https://www.assetstore.unity3d.com/en/#!/content/1876">https://www.assetstore.unity3d.com/en/#!/content/1876</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-03-28T13:46:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2103#p2103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[navmesh and buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2095#p2095" />
			<content type="html"><![CDATA[<p>Hi, I&#039;d like to know if it is possible? I mean, is there a way to integrate online maps generated buildings into a navmesh? I &#039;d like to use the map as a base navmesh, and have enemies roam between buildings using nav mesh component.</p>]]></content>
			<author>
				<name><![CDATA[tws]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=302</uri>
			</author>
			<updated>2017-03-27T12:40:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2095#p2095</id>
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