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		<title><![CDATA[Infinity Code Forum — Force map updating while it is hidden]]></title>
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		<description><![CDATA[The most recent posts in Force map updating while it is hidden.]]></description>
		<lastBuildDate>Tue, 21 Mar 2017 13:23:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: Force map updating while it is hidden]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2073#p2073</link>
			<description><![CDATA[<p>Hello.</p><p>If you want to temporarily hide the map, it&#039;s better to just disable the display source (MeshRenderer, Image, etc.).<br />To force redraw the map, use OnlineMaps.Redraw or OnlineMaps.RedrawImmediately.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 21 Mar 2017 13:23:59 +0000</pubDate>
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			<title><![CDATA[Force map updating while it is hidden]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2072#p2072</link>
			<description><![CDATA[<p>Hello,</p><p>I noticed that after re-enabling a gameobject that contains a map, if I click on the map it refreshes, reloading the tiles.</p><p>I would like to hide this phase to the user, forcing the map refresh while the map is hidden (enabled but hidden), without waiting for the first user click. Is it possible?</p><p>Regards</p>]]></description>
			<author><![CDATA[null@example.com (guruhenry)]]></author>
			<pubDate>Tue, 21 Mar 2017 12:06:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2072#p2072</guid>
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