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	<title type="html"><![CDATA[Infinity Code Forum — Force map updating while it is hidden]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=471&amp;type=atom" />
	<updated>2017-03-21T13:23:59Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=471</id>
		<entry>
			<title type="html"><![CDATA[Re: Force map updating while it is hidden]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2073#p2073" />
			<content type="html"><![CDATA[<p>Hello.</p><p>If you want to temporarily hide the map, it&#039;s better to just disable the display source (MeshRenderer, Image, etc.).<br />To force redraw the map, use OnlineMaps.Redraw or OnlineMaps.RedrawImmediately.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-03-21T13:23:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2073#p2073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Force map updating while it is hidden]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2072#p2072" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I noticed that after re-enabling a gameobject that contains a map, if I click on the map it refreshes, reloading the tiles.</p><p>I would like to hide this phase to the user, forcing the map refresh while the map is hidden (enabled but hidden), without waiting for the first user click. Is it possible?</p><p>Regards</p>]]></content>
			<author>
				<name><![CDATA[guruhenry]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=293</uri>
			</author>
			<updated>2017-03-21T12:06:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2072#p2072</id>
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