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		<title><![CDATA[Infinity Code Forum — Marker3D Colliders]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=470</link>
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		<description><![CDATA[The most recent posts in Marker3D Colliders.]]></description>
		<lastBuildDate>Mon, 20 Mar 2017 21:37:51 +0000</lastBuildDate>
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			<title><![CDATA[Re: Marker3D Colliders]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2068#p2068</link>
			<description><![CDATA[<p>Hello.</p><p>Online Maps does not change the size of the collider at all.<br />Marker3D.scale changes &quot;markerInstance.transform.localScale&quot;, that affects to the global size of the collider.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 20 Mar 2017 21:37:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2068#p2068</guid>
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			<title><![CDATA[Marker3D Colliders]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2065#p2065</link>
			<description><![CDATA[<p>It seems that whatever the scale of a Marker3D is set to, its collider size on the map doesn&#039;t change. In other words, a Marker3D&#039;s collider seems to always be a set size no matter what, regardless if it is a BoxCollider or a CapsuleCollider.</p><p>I need to adjust my Marker3D&#039;s collider size.</p><p>When the Marker3D&#039;s scale just where I want it, its collider extends way beyond the Marker3D&#039;s mesh. Also when changing the collider&#039;s bounds nothing happens. Even if I try to make the collider a size of zero, it still extends beyond the mesh and gets triggered.</p><p>Any advice? Thanks.</p><p>Using Online Maps v 2.5 and Unity 5.4.0p4</p>]]></description>
			<author><![CDATA[null@example.com (brendanw)]]></author>
			<pubDate>Mon, 20 Mar 2017 17:58:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2065#p2065</guid>
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