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		<title><![CDATA[Infinity Code Forum — Inherit layer of map for marker objects]]></title>
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		<description><![CDATA[The most recent posts in Inherit layer of map for marker objects.]]></description>
		<lastBuildDate>Thu, 09 Mar 2017 15:08:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Inherit layer of map for marker objects]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1952#p1952</link>
			<description><![CDATA[<p>Hello.</p><p>I think that this is a very correct thought.<br />The next version of Online Maps will contain this.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 09 Mar 2017 15:08:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1952#p1952</guid>
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			<title><![CDATA[Inherit layer of map for marker objects]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1951#p1951</link>
			<description><![CDATA[<p>Hello!</p><p>I am using a Tileset map. When Online map create the &quot;Markers&quot; gameobject, it is created with the layer &quot;Default&quot; instead of the layer of the gameobject containing the OnlineMaps script.<br />Is it possible to change the layer of the objects instantiated by online maps to match its own layer ?</p><p>However I don&#039;t know if it would be desirable to also change the layer of the prefabs instantiated since the user may have set a custom layer on the prefab.</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (azixMcAze)]]></author>
			<pubDate>Thu, 09 Mar 2017 15:00:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1951#p1951</guid>
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