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	<title type="html"><![CDATA[Infinity Code Forum — Inherit layer of map for marker objects]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=452&amp;type=atom" />
	<updated>2017-03-09T15:08:07Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=452</id>
		<entry>
			<title type="html"><![CDATA[Re: Inherit layer of map for marker objects]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1952#p1952" />
			<content type="html"><![CDATA[<p>Hello.</p><p>I think that this is a very correct thought.<br />The next version of Online Maps will contain this.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-03-09T15:08:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1952#p1952</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Inherit layer of map for marker objects]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1951#p1951" />
			<content type="html"><![CDATA[<p>Hello!</p><p>I am using a Tileset map. When Online map create the &quot;Markers&quot; gameobject, it is created with the layer &quot;Default&quot; instead of the layer of the gameobject containing the OnlineMaps script.<br />Is it possible to change the layer of the objects instantiated by online maps to match its own layer ?</p><p>However I don&#039;t know if it would be desirable to also change the layer of the prefabs instantiated since the user may have set a custom layer on the prefab.</p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[azixMcAze]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=401</uri>
			</author>
			<updated>2017-03-09T15:00:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1951#p1951</id>
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