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	<title type="html"><![CDATA[Infinity Code Forum — Tileset LOD]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=441&amp;type=atom" />
	<updated>2017-03-03T10:01:05Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=441</id>
		<entry>
			<title type="html"><![CDATA[Re: Tileset LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1925#p1925" />
			<content type="html"><![CDATA[<p>First of all, you choose the wrong color of the fog.<br />Generally used color of bottom of the skybox.<br />In addition, you can combine this with «Camera / Clipping Planes / Far».<br />In this case, you will always see the horizon at the same distance.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-03-03T10:01:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1925#p1925</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tileset LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1924#p1924" />
			<content type="html"><![CDATA[<p>I tried doing that, but it&#039;s not matching up exactly: </p><br /><p><span class="postimg"><img src="http://i.imgur.com/vW7TYX3.png" alt="screenshot" /></span></p>]]></content>
			<author>
				<name><![CDATA[nug700]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=378</uri>
			</author>
			<updated>2017-03-03T00:59:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1924#p1924</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tileset LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1919#p1919" />
			<content type="html"><![CDATA[<p>Hello.</p><p>1. This feature is already in the works and is planned for Online Maps v2.6.</p><p>2. You can do this by using fog + skybox.<br /><a href="http://forum.infinity-code.com/viewtopic.php?pid=1165#p1165">http://forum.infinity-code.com/viewtopi … 1165#p1165</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-03-02T06:51:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1919#p1919</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Tileset LOD]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1916#p1916" />
			<content type="html"><![CDATA[<p>Hello,</p><p>For the Tileset control, would it be possible to add a level of detail option for the pixel resolution. For example, have the center of the map have a higher resolution, and have the outer tiles have a lower resolution. Having it &quot;track&quot; an object would also be useful. </p><p>Another idea for the Tileset control is to have an option to generate in a circular pattern instead of a square, which would be very useful in my project to simulate the horizon, which could be done by making a pixel transparent if it&#039;s a certain distance from the center.</p>]]></content>
			<author>
				<name><![CDATA[nug700]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=378</uri>
			</author>
			<updated>2017-03-02T00:41:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1916#p1916</id>
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