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		<title><![CDATA[Infinity Code Forum — Optimized Internet connection checking logic]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=425</link>
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		<description><![CDATA[The most recent posts in Optimized Internet connection checking logic.]]></description>
		<lastBuildDate>Mon, 20 Feb 2017 12:23:30 +0000</lastBuildDate>
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			<title><![CDATA[Re: Optimized Internet connection checking logic]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1859#p1859</link>
			<description><![CDATA[<p>I see, thanks</p>]]></description>
			<author><![CDATA[null@example.com (SweetTooth)]]></author>
			<pubDate>Mon, 20 Feb 2017 12:23:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1859#p1859</guid>
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			<title><![CDATA[Re: Optimized Internet connection checking logic]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1858#p1858</link>
			<description><![CDATA[<p>Hello.</p><p>The main idea of this method is to try to download a single tile, and if successful, you have a connection.<br />But you can write your own method, that will make a request to some other file, such as html, js or css. <br />Usually these files are quite small.</p><p>Or you can make a DNS lookup, and make ping to host ip.<br /><a href="https://msdn.microsoft.com/en-us/library/ms143998(v=vs.90)">https://msdn.microsoft.com/en-us/librar … 8(v=vs.90)</a><br /><a href="https://docs.unity3d.com/ScriptReference/Ping.html">https://docs.unity3d.com/ScriptReference/Ping.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 20 Feb 2017 12:19:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1858#p1858</guid>
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			<title><![CDATA[Optimized Internet connection checking logic]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1856#p1856</link>
			<description><![CDATA[<p>Hello</p><p>The method OnlineMaps.CheckServerConnection() works perfectly, however it downloads a 512x512 tile and that&#039;s a lot actually (it reduces our game loading speed and increases the traffic, which we try to minimize)... is there a way to optimize it somehow - to make it downloaded a small 16x16 tile, for example?</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (SweetTooth)]]></author>
			<pubDate>Mon, 20 Feb 2017 07:16:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1856#p1856</guid>
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