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	<title type="html"><![CDATA[Infinity Code Forum — Optimized Internet connection checking logic]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=425&amp;type=atom" />
	<updated>2017-02-20T12:23:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=425</id>
		<entry>
			<title type="html"><![CDATA[Re: Optimized Internet connection checking logic]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1859#p1859" />
			<content type="html"><![CDATA[<p>I see, thanks</p>]]></content>
			<author>
				<name><![CDATA[SweetTooth]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=213</uri>
			</author>
			<updated>2017-02-20T12:23:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1859#p1859</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Optimized Internet connection checking logic]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1858#p1858" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The main idea of this method is to try to download a single tile, and if successful, you have a connection.<br />But you can write your own method, that will make a request to some other file, such as html, js or css. <br />Usually these files are quite small.</p><p>Or you can make a DNS lookup, and make ping to host ip.<br /><a href="https://msdn.microsoft.com/en-us/library/ms143998(v=vs.90)">https://msdn.microsoft.com/en-us/librar … 8(v=vs.90)</a><br /><a href="https://docs.unity3d.com/ScriptReference/Ping.html">https://docs.unity3d.com/ScriptReference/Ping.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-02-20T12:19:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1858#p1858</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Optimized Internet connection checking logic]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1856#p1856" />
			<content type="html"><![CDATA[<p>Hello</p><p>The method OnlineMaps.CheckServerConnection() works perfectly, however it downloads a 512x512 tile and that&#039;s a lot actually (it reduces our game loading speed and increases the traffic, which we try to minimize)... is there a way to optimize it somehow - to make it downloaded a small 16x16 tile, for example?</p><p>Best regards</p>]]></content>
			<author>
				<name><![CDATA[SweetTooth]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=213</uri>
			</author>
			<updated>2017-02-20T07:16:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1856#p1856</id>
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