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		<title><![CDATA[Infinity Code Forum — Altitude issue and input smoothness]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=407</link>
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		<description><![CDATA[The most recent posts in Altitude issue and input smoothness.]]></description>
		<lastBuildDate>Mon, 13 Feb 2017 13:56:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: Altitude issue and input smoothness]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1814#p1814</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the screenshot. <br />I was able to reproduce it, and we will try to fix it in the next version.</p><div class="quotebox"><cite>alexp wrote:</cite><blockquote><p>I&#039;m using size (in scene )8192. Pixels size is 2048. Working fine on my computer and on my android phone.<br />Can you reproduce the stutter in the drag movement ? Would you recommand using a 2048 world size ?</p></blockquote></div><p>I tested your settings, but unfortunately, I can not reproduce the stutter.</p><div class="quotebox"><cite>alexp wrote:</cite><blockquote><p>Doesn&#039;t quite fix the problem. Mostly visible on high elevation. When dragging form a lower location to a higher one with an important camera pitch.<br />I&#039;ll attach something here tomorrow about this issue. ( Gif or video )</p></blockquote></div><p>I think I know what you mean.<br />But I have no idea how to fix it.<br />If you have any suggestions, we can discuss it.<br />You can try to use «Collider - Box» or «Collider - Flat Box».</p><div class="quotebox"><cite>alexp wrote:</cite><blockquote><p>Alright. What about this part of the question :<br />Plus the current smooth zoom should probably update the tile at some point as we can see the end of the tile otherwise. sad</p></blockquote></div><p>Unfortunately, I&#039;m not sure I understand this correctly.<br />You want something like this?<br /><a href="http://forum.infinity-code.com/viewtopic.php?pid=1442#p1442">http://forum.infinity-code.com/viewtopi … 1442#p1442</a><br />If not, please rephrase it.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 13 Feb 2017 13:56:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1814#p1814</guid>
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			<title><![CDATA[Re: Altitude issue and input smoothness]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1808#p1808</link>
			<description><![CDATA[<p>Hello</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>1. Your post does not contain a screenshot.<br />It would be nice to see it to know what the bug we are looking for.</p></blockquote></div><p>uups, here it is, my bad.</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>2. I checked 8192x8192 + Use Elevation - ON. I have ~ 20-30 fps.<br />This is a very high settings, and of course it will be quite slow.<br />A little trick: deselect a map GameObject, and you get a huge performance boost. Unity spends a lot of time to redraw inspector (in this case with 1024+ materials).</p></blockquote></div><p>I&#039;m using size (in scene )8192. Pixels size is 2048. Working fine on my computer and on my android phone.<br />Can you reproduce the stutter in the drag movement ? Would you recommand using a 2048 world size ?</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>3. Try to use «Collider Type - Simple Mesh». This should help.</p></blockquote></div><p>Doesn&#039;t quite fix the problem. Mostly visible on high elevation. When dragging form a lower location to a higher one with an important camera pitch.<br />I&#039;ll attach something here tomorrow about this issue. ( Gif or video )</p><br /><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>4b. Smooth zoom designed for mobile devices and should not be work on other platforms.</p></blockquote></div><p>Alright. What about this part of the question :</p><div class="quotebox"><cite>alexp wrote:</cite><blockquote><p>Plus the current smooth zoom should probably update the tile at some point as we can see the end of the tile otherwise. sad</p></blockquote></div><p>Thanks for your support.</p><p>Alexandre</p>]]></description>
			<author><![CDATA[null@example.com (alexp)]]></author>
			<pubDate>Sun, 12 Feb 2017 19:19:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1808#p1808</guid>
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			<title><![CDATA[Re: Altitude issue and input smoothness]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1788#p1788</link>
			<description><![CDATA[<p>Hello.</p><p>1. Your post does not contain a screenshot. <br />It would be nice to see it to know what the bug we are looking for.</p><p>2. I checked 8192x8192 + Use Elevation - ON. I have ~ 20-30 fps. <br />This is a very high settings, and of course it will be quite slow.<br />A little trick: deselect a map GameObject, and you get a huge performance boost. Unity spends a lot of time to redraw inspector (in this case with 1024+ materials).</p><p>3. Try to use «Collider Type - Simple Mesh». This should help.</p><p>4a. This is because the elevations loaded for the full map view. <br />We plan in Online Maps v2.6 rework elevations, to make it load for the tiles. <br />This will solve the problem.</p><p>4b. Smooth zoom designed for mobile devices and should not be work on other platforms.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 08 Feb 2017 19:38:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1788#p1788</guid>
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			<title><![CDATA[Altitude issue and input smoothness]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1786#p1786</link>
			<description><![CDATA[<p>Hello,</p><br /><p>I&#039;m using Online Maps as the core of my project and i&#039;m facing some issues :</p><br /><p>First:<br />The altitude looks a bit buggy. At start it works fine, but after a single aggressive zoom-out then zoom-in, everything gets messed up. ( See attached screen )</p><p>I&#039;m currently working with the following location : <br />Lat : 49.2905693054199<br />Long : 2.74574303627014</p><p>There&#039;s a farm there. And whenever we zoom out, then zoom in with the bing elevation enabled the resulting bug occurs.</p><p>I&#039;ve tried it elsewhere, for eg, in the mountain, and it looks like it works just fine there. But not on the zone i need to exploit in my app. <br />Any clue on what&#039;s happening ?</p><br /><p>Second : <br />The drag is sketchy whenever i increase the resolution of the map. ( Pixels size )<br />Currently set to 8192 and it really feels like there&#039;s steps working back there. It doesn&#039;t feel good to move around with small movements. It feels good with a 1024 size.</p><br /><p>Third :<br />We use both a orthographic view and a 3D view. The controls are fine in 2D, though sketchy, as said before. In 3D however, with the altitude enabled, it feels really bad. When the altitude delta is large enough, there&#039;s a lot of tileset teleportation going on while dragging.</p><br /><p>Fourth :<br />The zoom looks like it doesn&#039;t update the altitude at the same time as the zoom is going on. This leads to a visible and unclean update of the map height a few frames after the zoom.</p><p>The smooth zoom doesn&#039;t work on desktop, does it? Plus the current smooth zoom should probably update the tile at some point as we can see the end of the tile otherwise. <img src="https://forum.infinity-code.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><br /><p>These issues have been verified with version 2.5.2.1.</p><br /><p>Thanks for your support and keep up the good work.</p><p>Alexandre.</p>]]></description>
			<author><![CDATA[null@example.com (alexp)]]></author>
			<pubDate>Wed, 08 Feb 2017 16:27:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1786#p1786</guid>
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