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	<title type="html"><![CDATA[Infinity Code Forum — See whole world map (aka zoom = 1)]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=406&amp;type=atom" />
	<updated>2017-02-07T12:32:02Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=406</id>
		<entry>
			<title type="html"><![CDATA[Re: See whole world map (aka zoom = 1)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1783#p1783" />
			<content type="html"><![CDATA[<p>No. You can have only one instance of the map at the same time.</p><p>Theoretically, you can do it by control loading of tiles and generating the area (mesh) outside the maps.<br />But this requires some programming experience.<br />Example of how to control loading of tiles:<br /><a href="http://forum.infinity-code.com/viewtopic.php?pid=1737#p1737">http://forum.infinity-code.com/viewtopi … 1737#p1737</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-02-07T12:32:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1783#p1783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: See whole world map (aka zoom = 1)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1777#p1777" />
			<content type="html"><![CDATA[<p>Boogers ok. Would there be a way to have a few planes and have them each restricted to a certain coordinate system and then piece them together to form the whole world?</p>]]></content>
			<author>
				<name><![CDATA[jnapolit]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=360</uri>
			</author>
			<updated>2017-02-06T16:28:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1777#p1777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: See whole world map (aka zoom = 1)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1773#p1773" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, you can&#039;t do that.<br />We did it to avoid the problem when one coordinate has several positions in the scene.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-02-06T12:49:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1773#p1773</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[See whole world map (aka zoom = 1)]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1768#p1768" />
			<content type="html"><![CDATA[<p>Hi, </p><p>I was wondering if there was some work around to get it so that the min zoom would be 1 so that the user would be able to see the whole world map at the most zoomed out view? I tried changing the min value in both the script called OnlineMaps as well as in the Editor cs script. However, when I did this, there were more tiles but they just didn&#039;t load so it was basically still a zoom of 3. </p><p>I am currently using Nokia maps. </p><p>PS I love your product. It&#039;s amazing. You guys rock.</p>]]></content>
			<author>
				<name><![CDATA[jnapolit]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=360</uri>
			</author>
			<updated>2017-02-06T01:58:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1768#p1768</id>
		</entry>
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