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		<title><![CDATA[Infinity Code Forum — Polygon background not drawing]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=405</link>
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		<description><![CDATA[The most recent posts in Polygon background not drawing.]]></description>
		<lastBuildDate>Mon, 06 Feb 2017 12:45:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Polygon background not drawing]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1772#p1772</link>
			<description><![CDATA[<p>Hello.</p><p>You use Tileset, right?<br />This problem is described in the documentation, and most likely will never be solved.<br />The problem in triangulation of complex surfaces.</p><p>You have three ways:<br />1. Use the «Drawing to texture» mode. In this mode filling works correctly.<br />2. OnlineMapsTileSetControl.drawingMode = OnlineMapsTilesetDrawingMode.overlay.<br />But I do not recommend using this way. You get a huge performance degradation.<br />3. Make your own drawing API. It&#039;s pretty easy.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 06 Feb 2017 12:45:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1772#p1772</guid>
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			<title><![CDATA[Polygon background not drawing]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1767#p1767</link>
			<description><![CDATA[<p>In your DrawingAPI_Example, you draw a polygon with a background color of white. That is not showing up. I am using Unity 5.5.</p>]]></description>
			<author><![CDATA[null@example.com (John)]]></author>
			<pubDate>Mon, 06 Feb 2017 00:48:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1767#p1767</guid>
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