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	<title type="html"><![CDATA[Infinity Code Forum — Polygon background not drawing]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=405&amp;type=atom" />
	<updated>2017-02-06T12:45:43Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=405</id>
		<entry>
			<title type="html"><![CDATA[Re: Polygon background not drawing]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1772#p1772" />
			<content type="html"><![CDATA[<p>Hello.</p><p>You use Tileset, right?<br />This problem is described in the documentation, and most likely will never be solved.<br />The problem in triangulation of complex surfaces.</p><p>You have three ways:<br />1. Use the «Drawing to texture» mode. In this mode filling works correctly.<br />2. OnlineMapsTileSetControl.drawingMode = OnlineMapsTilesetDrawingMode.overlay.<br />But I do not recommend using this way. You get a huge performance degradation.<br />3. Make your own drawing API. It&#039;s pretty easy.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-02-06T12:45:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1772#p1772</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Polygon background not drawing]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1767#p1767" />
			<content type="html"><![CDATA[<p>In your DrawingAPI_Example, you draw a polygon with a background color of white. That is not showing up. I am using Unity 5.5.</p>]]></content>
			<author>
				<name><![CDATA[John]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=368</uri>
			</author>
			<updated>2017-02-06T00:48:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1767#p1767</id>
		</entry>
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