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		<title><![CDATA[Infinity Code Forum — Buildings GameObject scale]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=393</link>
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		<description><![CDATA[The most recent posts in Buildings GameObject scale.]]></description>
		<lastBuildDate>Tue, 24 Jan 2017 11:10:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Buildings GameObject scale]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1723#p1723</link>
			<description><![CDATA[<p><a href="https://msdn.microsoft.com/en-us/library/b1e65aza.aspx">https://msdn.microsoft.com/en-us/library/b1e65aza.aspx</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 24 Jan 2017 11:10:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1723#p1723</guid>
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			<title><![CDATA[Re: Buildings GameObject scale]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1721#p1721</link>
			<description><![CDATA[<p>1. super. I&#039;ts not asap.<br />2. Oh, ok, im asking because I found this comment in unity forum: &quot;floats have an internal accuracy of 9 digits. If you print your lat/long with .ToString(&quot;R&quot;) you&#039;ll see the extra precision is retained from the cast to float, but standard ToString() will only show you 7 digits of accuracy.&quot;</p>]]></description>
			<author><![CDATA[null@example.com (zuicis)]]></author>
			<pubDate>Tue, 24 Jan 2017 08:02:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1721#p1721</guid>
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			<title><![CDATA[Re: Buildings GameObject scale]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1710#p1710</link>
			<description><![CDATA[<p>Hello.</p><p>1. Thank you for bug report.<br />Fixed. In the next update it will work correctly.</p><p>2. In Online Maps Location Service latitude and longitude is a float (7 digits), because in Unity Location Service this is a float.<br /><a href="https://docs.unity3d.com/ScriptReference/LocationInfo-latitude.html">https://docs.unity3d.com/ScriptReferenc … itude.html</a><br />I think it is logical that they should have the same accuracy.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 23 Jan 2017 22:08:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1710#p1710</guid>
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			<title><![CDATA[Buildings GameObject scale]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1705#p1705</link>
			<description><![CDATA[<p>Hi,<br />1. Please check buildings scale onEnable() in OnlineMapsBuildings script, because, if map scale are 100/100/100 , then buildings parent object scale are 1,92/1,92/1,92 not 1 but if i manualy change it then after zoomIn/zoomOut buildings childs scale&nbsp; showing 1.92.</p><p>2. GPS emulator (under location services) input fields to small. Latitude has only 8 simbols, Longitude: 7 simbols .</p><p>Maps version -latest, unity version: 5.5.0 p4 , control&nbsp; - Tile Set</p>]]></description>
			<author><![CDATA[null@example.com (zuicis)]]></author>
			<pubDate>Mon, 23 Jan 2017 11:08:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1705#p1705</guid>
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