<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Buildings GameObject scale]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=393&amp;type=atom" />
	<updated>2017-01-24T11:10:57Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=393</id>
		<entry>
			<title type="html"><![CDATA[Re: Buildings GameObject scale]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1723#p1723" />
			<content type="html"><![CDATA[<p><a href="https://msdn.microsoft.com/en-us/library/b1e65aza.aspx">https://msdn.microsoft.com/en-us/library/b1e65aza.aspx</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-24T11:10:57Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1723#p1723</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Buildings GameObject scale]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1721#p1721" />
			<content type="html"><![CDATA[<p>1. super. I&#039;ts not asap.<br />2. Oh, ok, im asking because I found this comment in unity forum: &quot;floats have an internal accuracy of 9 digits. If you print your lat/long with .ToString(&quot;R&quot;) you&#039;ll see the extra precision is retained from the cast to float, but standard ToString() will only show you 7 digits of accuracy.&quot;</p>]]></content>
			<author>
				<name><![CDATA[zuicis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=67</uri>
			</author>
			<updated>2017-01-24T08:02:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1721#p1721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Buildings GameObject scale]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1710#p1710" />
			<content type="html"><![CDATA[<p>Hello.</p><p>1. Thank you for bug report.<br />Fixed. In the next update it will work correctly.</p><p>2. In Online Maps Location Service latitude and longitude is a float (7 digits), because in Unity Location Service this is a float.<br /><a href="https://docs.unity3d.com/ScriptReference/LocationInfo-latitude.html">https://docs.unity3d.com/ScriptReferenc … itude.html</a><br />I think it is logical that they should have the same accuracy.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-23T22:08:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1710#p1710</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Buildings GameObject scale]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1705#p1705" />
			<content type="html"><![CDATA[<p>Hi,<br />1. Please check buildings scale onEnable() in OnlineMapsBuildings script, because, if map scale are 100/100/100 , then buildings parent object scale are 1,92/1,92/1,92 not 1 but if i manualy change it then after zoomIn/zoomOut buildings childs scale&nbsp; showing 1.92.</p><p>2. GPS emulator (under location services) input fields to small. Latitude has only 8 simbols, Longitude: 7 simbols .</p><p>Maps version -latest, unity version: 5.5.0 p4 , control&nbsp; - Tile Set</p>]]></content>
			<author>
				<name><![CDATA[zuicis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=67</uri>
			</author>
			<updated>2017-01-23T11:08:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1705#p1705</id>
		</entry>
</feed>
