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		<title><![CDATA[Infinity Code Forum — Integration with Volume Grass]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=38</link>
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		<description><![CDATA[The most recent posts in Integration with Volume Grass.]]></description>
		<lastBuildDate>Mon, 30 Oct 2017 12:28:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2950#p2950</link>
			<description><![CDATA[<div class="quotebox"><cite>tinjaw wrote:</cite><blockquote><p>It looks like VG may be deprecated in the near future and replaced by a new system. In the meantime, VG seems to not work with recent builds of Unity. Have you looked at Infinigrass? Might you integrate with it?</p><p><a href="https://assetstore.unity.com/packages/tools/particles-effects/infinigrass-next-gen-interactive-volume-grass-45188">https://assetstore.unity.com/packages/t … rass-45188</a></p></blockquote></div><p>I should note that I was a bit premature here. The current version is working in 5.6.3p1. I was having a conflict with another package.</p><p>However, <a href="https://forum.unity.com/threads/volume-grass-unlimited-density.256497/page-8#post-3235781">https://forum.unity.com/threads/volume- … st-3235781</a> Tom has stated that he will use the grass system from his Drone game as the next version of volume grass.</p>]]></description>
			<author><![CDATA[null@example.com (tinjaw)]]></author>
			<pubDate>Mon, 30 Oct 2017 12:28:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2950#p2950</guid>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2948#p2948</link>
			<description><![CDATA[<p>I did not see analogues of these assets.<br />If you know of another good candidate for integration, please let me know.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 26 Oct 2017 21:51:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2948#p2948</guid>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2946#p2946</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>I&#039;ve already looked at this asset to check whether we can integrate it or not.<br />Let&#039;s say: that I&#039;ve seen is very unstable.<br />I do not think that right now it would be a good target for integration.</p></blockquote></div><p>Do you have your eye on anything that might work in the meantime as a replacement?</p>]]></description>
			<author><![CDATA[null@example.com (tinjaw)]]></author>
			<pubDate>Thu, 26 Oct 2017 13:05:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2946#p2946</guid>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2945#p2945</link>
			<description><![CDATA[<p>I&#039;ve already looked at this asset to check whether we can integrate it or not.<br />Let&#039;s say: that I&#039;ve seen is very unstable.<br />I do not think that right now it would be a good target for integration.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 26 Oct 2017 12:40:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2945#p2945</guid>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2943#p2943</link>
			<description><![CDATA[<p>It looks like VG may be deprecated in the near future and replaced by a new system. In the meantime, VG seems to not work with recent builds of Unity. Have you looked at Infinigrass? Might you integrate with it?</p><p><a href="https://assetstore.unity.com/packages/tools/particles-effects/infinigrass-next-gen-interactive-volume-grass-45188">https://assetstore.unity.com/packages/t … rass-45188</a></p>]]></description>
			<author><![CDATA[null@example.com (tinjaw)]]></author>
			<pubDate>Wed, 25 Oct 2017 19:20:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2943#p2943</guid>
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			<title><![CDATA[Re: Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=121#p121</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for the suggestion.<br />Volume Grass looks great.<br />We will try to make the integration with it.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 16 Oct 2015 07:10:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=121#p121</guid>
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			<title><![CDATA[Integration with Volume Grass]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=115#p115</link>
			<description><![CDATA[<p>You have the ability to add grass textures based on OSM data. I would like to see the ability to use <a href="https://www.assetstore.unity3d.com/en/#!/content/436">Volume Grass</a> in those areas.</p>]]></description>
			<author><![CDATA[null@example.com (tinjaw)]]></author>
			<pubDate>Fri, 16 Oct 2015 01:20:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=115#p115</guid>
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