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	<title type="html"><![CDATA[Infinity Code Forum — Integration with Volume Grass]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=38&amp;type=atom" />
	<updated>2017-10-30T12:28:05Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=38</id>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2950#p2950" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>tinjaw wrote:</cite><blockquote><p>It looks like VG may be deprecated in the near future and replaced by a new system. In the meantime, VG seems to not work with recent builds of Unity. Have you looked at Infinigrass? Might you integrate with it?</p><p><a href="https://assetstore.unity.com/packages/tools/particles-effects/infinigrass-next-gen-interactive-volume-grass-45188">https://assetstore.unity.com/packages/t … rass-45188</a></p></blockquote></div><p>I should note that I was a bit premature here. The current version is working in 5.6.3p1. I was having a conflict with another package.</p><p>However, <a href="https://forum.unity.com/threads/volume-grass-unlimited-density.256497/page-8#post-3235781">https://forum.unity.com/threads/volume- … st-3235781</a> Tom has stated that he will use the grass system from his Drone game as the next version of volume grass.</p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2017-10-30T12:28:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2950#p2950</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2948#p2948" />
			<content type="html"><![CDATA[<p>I did not see analogues of these assets.<br />If you know of another good candidate for integration, please let me know.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-26T21:51:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2948#p2948</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2946#p2946" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>I&#039;ve already looked at this asset to check whether we can integrate it or not.<br />Let&#039;s say: that I&#039;ve seen is very unstable.<br />I do not think that right now it would be a good target for integration.</p></blockquote></div><p>Do you have your eye on anything that might work in the meantime as a replacement?</p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2017-10-26T13:05:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2946#p2946</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2945#p2945" />
			<content type="html"><![CDATA[<p>I&#039;ve already looked at this asset to check whether we can integrate it or not.<br />Let&#039;s say: that I&#039;ve seen is very unstable.<br />I do not think that right now it would be a good target for integration.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-26T12:40:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2945#p2945</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2943#p2943" />
			<content type="html"><![CDATA[<p>It looks like VG may be deprecated in the near future and replaced by a new system. In the meantime, VG seems to not work with recent builds of Unity. Have you looked at Infinigrass? Might you integrate with it?</p><p><a href="https://assetstore.unity.com/packages/tools/particles-effects/infinigrass-next-gen-interactive-volume-grass-45188">https://assetstore.unity.com/packages/t … rass-45188</a></p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2017-10-25T19:20:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2943#p2943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=121#p121" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the suggestion.<br />Volume Grass looks great.<br />We will try to make the integration with it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2015-10-16T07:10:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=121#p121</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Integration with Volume Grass]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=115#p115" />
			<content type="html"><![CDATA[<p>You have the ability to add grass textures based on OSM data. I would like to see the ability to use <a href="https://www.assetstore.unity3d.com/en/#!/content/436">Volume Grass</a> in those areas.</p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2015-10-16T01:20:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=115#p115</id>
		</entry>
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