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	<title type="html"><![CDATA[Infinity Code Forum — Strange lighting on buildings]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=371&amp;type=atom" />
	<updated>2017-01-06T23:20:10Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=371</id>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1639#p1639" />
			<content type="html"><![CDATA[<p>Great! Thank you!</p>]]></content>
			<author>
				<name><![CDATA[simon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=337</uri>
			</author>
			<updated>2017-01-06T23:20:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1639#p1639</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1638#p1638" />
			<content type="html"><![CDATA[<p>I found the cause of the problem - it is normals.<br />In the next update (after the weekend) it will be fixed.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-06T22:36:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1638#p1638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1635#p1635" />
			<content type="html"><![CDATA[<p>Feature request <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />It would be really good if there was a way to have these buildings use custom shaders properly. There is definitely something wrong with the current setup with UVs and/or vertex colours that makes lighting and shaders look wrong with them. It looks like it could be something in the OnlineMapsBuiltIn.cs script that could be wrong.<br />Cheers</p>]]></content>
			<author>
				<name><![CDATA[simon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=337</uri>
			</author>
			<updated>2017-01-06T13:29:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1635#p1635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1631#p1631" />
			<content type="html"><![CDATA[<p>okay, its just strange that the vertex colours on the buildings seem stretched or something. quite different to when they are mapped onto a normal Unity cube or other mesh.</p>]]></content>
			<author>
				<name><![CDATA[simon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=337</uri>
			</author>
			<updated>2017-01-05T22:18:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1631#p1631</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1630#p1630" />
			<content type="html"><![CDATA[<p>Yes, this is possible because you are create and select materials.<br />But, unfortunately, I am not a great expert in the materials.<br />It is better to look for a solution in the relevant sections of unity documentation and/or unity forum.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-05T21:36:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1630#p1630</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1627#p1627" />
			<content type="html"><![CDATA[<p>But then all the walls are the same colour without any lights. Ideally I want the walls to be slightly different shades so that you can actually see they are 3d and have some depth. Possible?</p>]]></content>
			<author>
				<name><![CDATA[simon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=337</uri>
			</author>
			<updated>2017-01-05T20:53:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1627#p1627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1626#p1626" />
			<content type="html"><![CDATA[<p>Hello</p><p>Just use the materials for roofs and walls with «Unlit» shader.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-05T20:24:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1626#p1626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Strange lighting on buildings]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1622#p1622" />
			<content type="html"><![CDATA[<p>I&#039;m getting very strange lighting on buildings. No matter what shader I use and with or without lights, the colours seems to run diagonally down vertically the buildings. Its hard to explain but I have attached images. ANy idea? I just want the buildings to have flat colours without the use of lights. Thanks</p>]]></content>
			<author>
				<name><![CDATA[simon]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=337</uri>
			</author>
			<updated>2017-01-05T19:45:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1622#p1622</id>
		</entry>
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