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	<title type="html"><![CDATA[Infinity Code Forum — Integration with EasyRoads 3D version 3]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=36&amp;type=atom" />
	<updated>2017-01-04T13:56:40Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=36</id>
		<entry>
			<title type="html"><![CDATA[Re: Integration with EasyRoads 3D version 3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1606#p1606" />
			<content type="html"><![CDATA[<p>This is great news. I&#039;ll definitely make use of this. Thanks for continuing to improve your already great asset.</p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2017-01-04T13:56:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1606#p1606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with EasyRoads 3D version 3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1596#p1596" />
			<content type="html"><![CDATA[<p>Hello</p><p>RWT v3 supports EasyRoads 3D v3.<br />RWT v3 beta will be available January 10-13, and you can update through the built-in update system.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-01-03T14:45:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1596#p1596</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with EasyRoads 3D version 3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1594#p1594" />
			<content type="html"><![CDATA[<p>It&#039;s been over a year. Is this feature any closer to be realized?<br />It looks like V3 has an API now, so integration should be a snap.</p>]]></content>
			<author>
				<name><![CDATA[endy]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=332</uri>
			</author>
			<updated>2017-01-03T12:36:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1594#p1594</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Integration with EasyRoads 3D version 3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=105#p105" />
			<content type="html"><![CDATA[<p>Hello.</p><p>We will add support of EasyRoads3D v3, when it will be released.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2015-10-13T14:11:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=105#p105</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Integration with EasyRoads 3D version 3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=103#p103" />
			<content type="html"><![CDATA[<p><a href="http://forum.unity3d.com/threads/easyroads3d-v3-the-upcoming-new-road-system.229327/">Version 3</a> has an API that could be used for integration. As I use EasyRoads 3D, I would find this feature very useful.</p>]]></content>
			<author>
				<name><![CDATA[tinjaw]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=47</uri>
			</author>
			<updated>2015-10-13T13:56:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=103#p103</id>
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