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		<title><![CDATA[Infinity Code Forum — Buildr integration]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=339</link>
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		<description><![CDATA[The most recent posts in Buildr integration.]]></description>
		<lastBuildDate>Sat, 10 Dec 2016 01:01:28 +0000</lastBuildDate>
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			<title><![CDATA[Re: Buildr integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1527#p1527</link>
			<description><![CDATA[<p>Cheers Alex, I will do that. Thanks for the quick response <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (thomasbkat)]]></author>
			<pubDate>Sat, 10 Dec 2016 01:01:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1527#p1527</guid>
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			<title><![CDATA[Re: Buildr integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1520#p1520</link>
			<description><![CDATA[<p>Hello</p><p>RWT has two ways to generate buildings: built-in generator and BuildR.<br />To be able to use BuildR, you need to enable it in the settings:<br />Real World Terrain / Settings / Thirt Party Assets / Enable BuildR<br />Then select:<br />Real World Terrain / Generate Buildings / Building Generator - BuidR.<br />It&#039;s all. Now RWT will generate editable buildings using BuildR.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 09 Dec 2016 11:58:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1520#p1520</guid>
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			<title><![CDATA[Buildr integration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1517#p1517</link>
			<description><![CDATA[<p>not sure where to post this so please move if required.</p><p>Hi, </p><p>luv RWT, simplest terrain generator I&#039;ve used with a great output.</p><p>Currently using :<br />Unity 5.4.3f1 64 bit<br />Real World Terrain v2.6.0.20<br />Buildr 1.36</p><p>I may be mistaken, but from your vid tuts it shows that you have Buildr integration, ie you can select Buildr as the method by which to populate buildings. I don&#039;t get Buildr as an option, but RWT does create buildings (very well interpreted on the map btw).</p><p>Also, the buildings created aren&#039;t editable, ie just a roof and wall mesh. I was hoping to be able to modify the buildings with Buildr once they were created on the map by RWT.</p><p>Is this possible?&nbsp; Am I missing something simple? is there a special sequence by which the packages have to be used?</p><p>Any help appreciated</p><p>Thanks </p><p>Tom</p>]]></description>
			<author><![CDATA[null@example.com (thomasbkat)]]></author>
			<pubDate>Fri, 09 Dec 2016 06:33:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1517#p1517</guid>
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