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	<title type="html"><![CDATA[Infinity Code Forum — How to fill 1920x1080px viewport with full world?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=337&amp;type=atom" />
	<updated>2016-12-08T13:32:29Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=337</id>
		<entry>
			<title type="html"><![CDATA[Re: How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1513#p1513" />
			<content type="html"><![CDATA[<p>For zoom = 3 you can have a maximum size of tileset:<br />Online Maps v2.4: 1792x1792<br />Online Maps v2.5: 2047x2047<br />Online Maps v2.5.0.18+: 2048x2048</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-08T13:32:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1513#p1513</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1512#p1512" />
			<content type="html"><![CDATA[<p>Cheers Alex, that makes sense.<br />To avoid the issue- in your experience, whats the closest I can get to showing the world without overlapping/duplication? Does it work at 1920x1080?</p>]]></content>
			<author>
				<name><![CDATA[rmx]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=311</uri>
			</author>
			<updated>2016-12-08T12:52:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1512#p1512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1511#p1511" />
			<content type="html"><![CDATA[<p>Hello</p><p>Online Maps v2.4 has a size limit by side of tileset = 256 * 2 ^ N.<br />When you set an incorrect value is returned to the nearest value of 2 ^ N.<br />Size (in scene) can be anything (other than zero of course), and it does not restore value.<br />In Online Maps v2.5 this behavior is fixes. Now can be any size of tileset &gt;= 512.</p><p>No, you can not show the full world.<br />We have made such a restriction to prevent the problem, when one coordinate has several positions in the scene.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-08T12:42:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1511#p1511</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1507#p1507" />
			<content type="html"><![CDATA[<p>Helpful thanks! Close to working.</p><p>You have to force it to zoom out as it reverts back to zoom level 4 on play, and you still can&#039;t get the full world to show. <br />(as soon as you click on the map object the zoom auto changes back to the minimum for the tilesize)</p><p>Best I can get on a full HD screen is:<br />tile size:2048x1024<br />size in scene:1920x1080<br />zoom:3</p><p>is there even a map provider that stretches out to zoom level 2?</p>]]></content>
			<author>
				<name><![CDATA[rmx]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=311</uri>
			</author>
			<updated>2016-12-08T00:30:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1507#p1507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1506#p1506" />
			<content type="html"><![CDATA[<p>This is what I do:</p><p>&nbsp; &nbsp; &nbsp; &nbsp; // Tileset must manually be resized to fit the screen (until asset is modified)<br />&nbsp; &nbsp; &nbsp; &nbsp; tileSetControl.Resize(Screen.width, Screen.height);</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T23:47:26Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1506#p1506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to fill 1920x1080px viewport with full world?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1505#p1505" />
			<content type="html"><![CDATA[<p>Sounds like a stupid question, but I can&#039;t find the right combination of tile size / scene size etc to display (as close as possible) a map of the world fullscreen on an HD screen (1920x1080 px).</p><p>Zoom level 3 (lowest zoom level possible).<br />3D tileset.</p><p>??</p>]]></content>
			<author>
				<name><![CDATA[rmx]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=311</uri>
			</author>
			<updated>2016-12-07T23:40:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1505#p1505</id>
		</entry>
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