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	<title type="html"><![CDATA[Infinity Code Forum — Mobile Tileset size confusion]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=334&amp;type=atom" />
	<updated>2016-12-08T12:30:34Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=334</id>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1510#p1510" />
			<content type="html"><![CDATA[<p>The problem is fixed.<br />The new version is available through the built-in update system.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-08T12:30:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1510#p1510</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1504#p1504" />
			<content type="html"><![CDATA[<p>Thanks.&nbsp; I have downloaded and installed the beta.&nbsp; Just curious what I need to do to stop the Welcome dialog from popping up every time I start Unity now?</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T20:29:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1504#p1504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1501#p1501" />
			<content type="html"><![CDATA[<p>Online Maps v2.5 beta is available through the built-in update system.</p><p>How to open it:<br />Online Maps Inspector / Help / Check Updates<br />or<br />GameObject / Infinity Code / Online Maps / Check Updates</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-07T16:32:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1501#p1501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1500#p1500" />
			<content type="html"><![CDATA[<p>I just checked updates with my invoice number for the asset purchase and it shows 2.4 is the latest version.&nbsp; Am I doing something wrong?</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T16:24:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1500#p1500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1499#p1499" />
			<content type="html"><![CDATA[<p>Okay thanks.&nbsp; Looks like I&#039;m on 2.4.0.62</p><p>I will upgrade through your upgrade system.</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T16:16:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1499#p1499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1498#p1498" />
			<content type="html"><![CDATA[<p>Online Maps Inspector / Help / About<br />or<br />GameObject / Infinity Code / Online Maps / About<br />or <br />OnlineMaps.cs<br />public const string version = &quot;2.X.X.XX&quot;;</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-07T16:13:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1498#p1498</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1497#p1497" />
			<content type="html"><![CDATA[<p>Thanks Alex!</p><p>How can I tell what version of online maps I&#039;m using?</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T16:09:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1497#p1497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1495#p1495" />
			<content type="html"><![CDATA[<p>Hello.</p><p>In Online Maps v2.5 this limitation removed.</p><p>1. v2.4 - yes, v2.5 - no.<br />3. After you change the tileset size, change map.transform.position = new Vector3 (newWidth / 2, 0, newHeight / -2);<br />If you want to change position after the redraw, use OnlineMaps.OnMapUpdated.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-12-07T16:05:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1495#p1495</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mobile Tileset size confusion]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1494#p1494" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I must say I love this asset.&nbsp; I&#039;ve been researching this forum about sizing tileset for mobile screen resolution.&nbsp; I believe you&#039;ve even responded to an email I sent.&nbsp; But I&#039;m trying different things out, and now I&#039;m confused...</p><p>I am just curious about the size.&nbsp; Some threads mention using Tileset.Resize(), and I&#039;ve seen other threads where it&#039;s specifically mentioned to use a multiple of N * 256 for selecting a size.&nbsp; </p><p>1.&nbsp; My iPhone 6+ screen is 1242x2208. Should I use 1280x2304 (256 times 5, 256 times 9)?<br />2.&nbsp; Since Tileset is a generated mesh, not a texture, can&#039;t we just use any size we need rather than multiples of 256?<br />3.&nbsp; I would like to reposition the tileset, centered at 0,0,0 once it&#039;s been resized.&nbsp; How would I do that?</p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2016-12-07T15:42:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1494#p1494</id>
		</entry>
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