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	<title type="html"><![CDATA[Infinity Code Forum — RWT and the HoloLens]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=311&amp;type=atom" />
	<updated>2016-10-25T07:31:04Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=311</id>
		<entry>
			<title type="html"><![CDATA[Re: RWT and the HoloLens]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1404#p1404" />
			<content type="html"><![CDATA[<p>Thanks! I will try this.</p>]]></content>
			<author>
				<name><![CDATA[ragamoffyn]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=283</uri>
			</author>
			<updated>2016-10-25T07:31:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1404#p1404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: RWT and the HoloLens]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1402#p1402" />
			<content type="html"><![CDATA[<p>Hello.</p><p>This is because in WSA missed many of the classes and methods.<br /><a href="https://docs.unity3d.com/Manual/windowsstore-missingtypes.html">https://docs.unity3d.com/Manual/windows … types.html</a></p><p>In Online Maps (another asset), we have solved this problem by making your own wrapper for XML.</p><p>You have several ways to solve the problem:<br />1. Just remove the folder «Infinity Code / Real World Terrain» after generating your terrains. <br />In 99% of cases it is you no longer need. <br />You can re-import it if you want to use RWT again.<br />2. Move the script «RealWorldTerrainXMLExt.cs» into «Editor» folder.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-10-24T14:22:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1402#p1402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RWT and the HoloLens]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1401#p1401" />
			<content type="html"><![CDATA[<p>Hello. I&#039;m a newbie when it comes to this stuff, but googling didn&#039;t answer my question, so I hope it&#039;s ok to ask here.</p><p>Basically, I am getting many compiler errors when I try to build a Unity scene as a &quot;Unity C# Project&quot; when it contains a RWT object. Here are the steps I follow, in case there&#039;s something simple I&#039;m missing:</p><p>1) Import RWT as a project asset, and update it to latest version.<br />2) Open the RWT window within Unity.<br />3) Copy in coordinates from the Helper.<br />4) Have RWT select the best settings.<br />5) Click Start.<br />6) Wait as the terrain is built.<br />7) When the terrain appears in the scene, open Build Settings.<br />8) Select Windows Store as the platform.<br />9) Set SDK to Universal 10 and Build Type to D3D.<br />11) Add open scenes to the scene.<br />12) Click Build.<br />13) Choose a destination folder and click OK.</p><p>The build will run for a few seconds and then stop and give several compiler errors. Most of the errors are of this type:</p><p>&quot;Assets\Infinity Code\Real World Terrain\Scripts\RealWorldTerrainXMLExt.cs(102,24): error CS1061: &#039;XmlNode&#039; does not contain a definition for &#039;SelectSingleNode&#039; and no extension method &#039;SelectSingleNode&#039; accepting a first argument of type &#039;XmlNode&#039; could be found (are you missing a using directive or an assembly reference?)&quot;</p><p>Is there something obvious I&#039;m doing/not doing here?</p><p>Thanks for any help.</p>]]></content>
			<author>
				<name><![CDATA[ragamoffyn]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=283</uri>
			</author>
			<updated>2016-10-23T18:14:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1401#p1401</id>
		</entry>
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