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		<title><![CDATA[Infinity Code Forum — Make map rotate instead of player]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=31</link>
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		<description><![CDATA[The most recent posts in Make map rotate instead of player.]]></description>
		<lastBuildDate>Wed, 07 Oct 2015 11:07:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Make map rotate instead of player]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=91#p91</link>
			<description><![CDATA[<p>Hello.</p><p>If you want to see at the next point, then yes, you need to find the angle between the player and the point (OnlineMapsUtils.Angle2D).<br />But I think that this is wrong. <br />Much better to rotate the camera by compass. <br />Examples is attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 07 Oct 2015 11:07:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=91#p91</guid>
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			<title><![CDATA[Make map rotate instead of player]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=89#p89</link>
			<description><![CDATA[<p>I&#039;m working on a navigation system, I have it pretty much finished. Just need to make the map rotate instead of the player. </p><p>You know how when you use a GPS system and as you move and turn, the map rotates around so you keep &quot;moving forward&quot;. </p><p>I was thinking of using OnlineMapsUtils.Angle2D() and rotating the map by the difference but it would take the position of the player and destination (not the current road you are on) so it won&#039;t work.</p><p>Perhaps using the &quot;points&quot; in the directions?</p>]]></description>
			<author><![CDATA[null@example.com (braddon85)]]></author>
			<pubDate>Wed, 07 Oct 2015 08:49:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=89#p89</guid>
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