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		<title><![CDATA[Infinity Code Forum — Best way to size for mobile]]></title>
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			<title><![CDATA[Re: Best way to size for mobile]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1333#p1333</link>
			<description><![CDATA[<p>Hello.</p><p>Tileset control does not have the ability to automatically resize.<br />To change the size and / or resolution use OnlineMapsTileSetControl.Resize.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 03 Oct 2016 12:43:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1333#p1333</guid>
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			<title><![CDATA[Best way to size for mobile]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1332#p1332</link>
			<description><![CDATA[<p>I&#039;m using Online maps within a mobile app.</p><p>I use the camera component in the rest of the application.</p><p>At the moment, I&#039;ve added the Online Maps script to an empty game component, using tileset as the target. However, I&#039;m having to guess the best size/location of the game component/and script variables. I feel I&#039;m loading more tiles than are visible for the camera.</p><p>1. Is there a way for Online Maps to automatically resize, as a canvas UI object, rather than a worldspace object?</p><p>2. Do I need to set the width/height/size to the width/height/size of a given mobile device resolution?</p>]]></description>
			<author><![CDATA[null@example.com (edwardrmiller)]]></author>
			<pubDate>Sun, 02 Oct 2016 21:05:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1332#p1332</guid>
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