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	<title type="html"><![CDATA[Infinity Code Forum — Best way to size for mobile]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=293&amp;type=atom" />
	<updated>2016-10-03T12:43:47Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=293</id>
		<entry>
			<title type="html"><![CDATA[Re: Best way to size for mobile]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1333#p1333" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Tileset control does not have the ability to automatically resize.<br />To change the size and / or resolution use OnlineMapsTileSetControl.Resize.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-10-03T12:43:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1333#p1333</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Best way to size for mobile]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1332#p1332" />
			<content type="html"><![CDATA[<p>I&#039;m using Online maps within a mobile app.</p><p>I use the camera component in the rest of the application.</p><p>At the moment, I&#039;ve added the Online Maps script to an empty game component, using tileset as the target. However, I&#039;m having to guess the best size/location of the game component/and script variables. I feel I&#039;m loading more tiles than are visible for the camera.</p><p>1. Is there a way for Online Maps to automatically resize, as a canvas UI object, rather than a worldspace object?</p><p>2. Do I need to set the width/height/size to the width/height/size of a given mobile device resolution?</p>]]></content>
			<author>
				<name><![CDATA[edwardrmiller]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=268</uri>
			</author>
			<updated>2016-10-02T21:05:32Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1332#p1332</id>
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