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		<title><![CDATA[Infinity Code Forum — Programatically change tilesetSize]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=285</link>
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		<description><![CDATA[The most recent posts in Programatically change tilesetSize.]]></description>
		<lastBuildDate>Tue, 20 Sep 2016 15:42:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Programatically change tilesetSize]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1277#p1277</link>
			<description><![CDATA[<p>I solve this myself.</p><p>Use Resize() function instead of directly update tilesetSize value.</p><p>I think this property should be set to readonly to prevent confusion.</p>]]></description>
			<author><![CDATA[null@example.com (hsyhhssyy)]]></author>
			<pubDate>Tue, 20 Sep 2016 15:42:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1277#p1277</guid>
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			<title><![CDATA[Programatically change tilesetSize]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1276#p1276</link>
			<description><![CDATA[<p>Hi </p><p>I wrote a few code that programatically changed OnlineMaps.Instance.tilesetSize to make it larger.<br />But the mesh collider didn&#039;t grow bigger.</p><p>Is there any method that will make the map re-generate its mesh collider?</p>]]></description>
			<author><![CDATA[null@example.com (hsyhhssyy)]]></author>
			<pubDate>Tue, 20 Sep 2016 15:39:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1276#p1276</guid>
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