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	<title type="html"><![CDATA[Infinity Code Forum — Programatically change tilesetSize]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=285&amp;type=atom" />
	<updated>2016-09-20T15:42:07Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=285</id>
		<entry>
			<title type="html"><![CDATA[Re: Programatically change tilesetSize]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1277#p1277" />
			<content type="html"><![CDATA[<p>I solve this myself.</p><p>Use Resize() function instead of directly update tilesetSize value.</p><p>I think this property should be set to readonly to prevent confusion.</p>]]></content>
			<author>
				<name><![CDATA[hsyhhssyy]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=255</uri>
			</author>
			<updated>2016-09-20T15:42:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1277#p1277</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Programatically change tilesetSize]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1276#p1276" />
			<content type="html"><![CDATA[<p>Hi </p><p>I wrote a few code that programatically changed OnlineMaps.Instance.tilesetSize to make it larger.<br />But the mesh collider didn&#039;t grow bigger.</p><p>Is there any method that will make the map re-generate its mesh collider?</p>]]></content>
			<author>
				<name><![CDATA[hsyhhssyy]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=255</uri>
			</author>
			<updated>2016-09-20T15:39:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1276#p1276</id>
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