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		<title><![CDATA[Infinity Code Forum — serialization error message]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=27</link>
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		<description><![CDATA[The most recent posts in serialization error message.]]></description>
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			<title><![CDATA[Re: serialization error message]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=79#p79</link>
			<description><![CDATA[<p>Hello.</p><p>The problem is fixed.<br />Please update Mesh to Terrain through built-in update (Window / Infinity Code / Mesh to Terrain / Check Updates).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 04 Sep 2015 15:25:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=79#p79</guid>
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			<title><![CDATA[serialization error message]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=78#p78</link>
			<description><![CDATA[<p>Recursive Serialization is not supported. You can&#039;t dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)<br />UnityEditor.EditorUtility:InstanceIDToObject(Int32)<br />MeshToTerrainPrefs:LoadPref(String, List`1) (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:221)<br />MeshToTerrainPrefs:Load() (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:171)<br />MeshToTerrainPrefs:.ctor() (at Assets/Infinity Code/MeshToTerrain/Scripts/Editor/MeshToTerrainPrefs.cs:97)<br />MeshToTerrain:.ctor()<br />UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)<br />UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)</p>]]></description>
			<author><![CDATA[null@example.com (kl)]]></author>
			<pubDate>Fri, 04 Sep 2015 14:12:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=78#p78</guid>
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