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	<title type="html"><![CDATA[Infinity Code Forum — Set Marker Alive even outside tile size]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=255&amp;type=atom" />
	<updated>2016-08-18T15:19:01Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=255</id>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1131#p1131" />
			<content type="html"><![CDATA[<p>Yes, please send it to support@infinity-code.com.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-08-18T15:19:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1131#p1131</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1130#p1130" />
			<content type="html"><![CDATA[<p>my version is 2.3.0.18<br />total spots/marker around 1.3k<br />it really lags a lot when moving around, i am not sure why.</p><p>maybe i am missing some switch / boolean. if you like i can send you my edited version onlinemaps if that helps</p>]]></content>
			<author>
				<name><![CDATA[j.ortiga]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=233</uri>
			</author>
			<updated>2016-08-18T14:24:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1130#p1130</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1129#p1129" />
			<content type="html"><![CDATA[<p>Online Maps v2.4 slower than Online Maps v2.3?<br />Very strange.<br />We have done a lot of work to optimize the code.<br />Can you give us any scenario where Online Maps v2.3 faster.<br />We will check it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-08-18T14:07:51Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1129#p1129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1128#p1128" />
			<content type="html"><![CDATA[<p>Hello Alex. I got the update thanks for it, but beta and stable version way slower than my current version. <br />I reverted back for now and just get code in checking boundaries. will do further investigation why its slow.</p>]]></content>
			<author>
				<name><![CDATA[j.ortiga]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=233</uri>
			</author>
			<updated>2016-08-18T14:00:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1128#p1128</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1127#p1127" />
			<content type="html"><![CDATA[<p>I mean the latest beta (2.5.0.2).<br />If you use this version, explain more what problems do you have now.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-08-18T13:27:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1127#p1127</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1126#p1126" />
			<content type="html"><![CDATA[<p>Hello Alex, i checked and downloaded latest already but no avail</p>]]></content>
			<author>
				<name><![CDATA[j.ortiga]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=233</uri>
			</author>
			<updated>2016-08-18T13:22:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1126#p1126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1125#p1125" />
			<content type="html"><![CDATA[<p>thank you for the quick reply</p>]]></content>
			<author>
				<name><![CDATA[j.ortiga]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=233</uri>
			</author>
			<updated>2016-08-18T13:01:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1125#p1125</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1124#p1124" />
			<content type="html"><![CDATA[<p>Hello.</p><p>We have added this feature.<br />Please update Online Maps through the built-in update system.</p><p>This feature should be enabled for each 3d marker that is necessary.<br />Example:<br /></p><div class="codebox"><pre><code>marker3D.checkMapBoundaries = false;</code></pre></div>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-08-18T12:12:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1124#p1124</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Set Marker Alive even outside tile size]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1123#p1123" />
			<content type="html"><![CDATA[<p>Hi I really need help regarding how can I set a marker even if its out of range of tileSize<br />currently when it out of range you are just setting it on the corner. is it possible to map it?<br />I need it because i have a Spot that has a very big collider that is very important to our project</p><p>i can already make object active even if its outside.<br />but im getting abnormal transform value</p><p>&nbsp; if ( OnlineMapsControlBase.instance is OnlineMapsTileSetControl)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; px = -api.tilesetSize.x / 2 - (px - 0.5) * api.tilesetSize.x;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pz = api.tilesetSize.y / 2 + (pz - 0.5) * api.tilesetSize.y;<br />&nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; else<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector3 center = bounds.center;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Vector3 size = bounds.size;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; px = center.x - (px - 0.5) * size.x - api.transform.position.x;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pz = center.z + (pz - 0.5) * size.z - api.transform.position.z;<br />&nbsp; &nbsp; &nbsp; &nbsp; }</p>]]></content>
			<author>
				<name><![CDATA[j.ortiga]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=233</uri>
			</author>
			<updated>2016-08-18T11:11:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1123#p1123</id>
		</entry>
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