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	<title type="html"><![CDATA[Infinity Code Forum — Marker texture is null]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2421&amp;type=atom" />
	<updated>2026-02-17T22:16:06Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2421</id>
		<entry>
			<title type="html"><![CDATA[Re: Marker texture is null]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9961#p9961" />
			<content type="html"><![CDATA[<p>Hi.</p><p>In Unity, there is a bug where some assets are not included in the build in some projects.<br />And in v3, this sometimes happens with the marker texture.<br />I don&#039;t know what the reason is. Maybe the asset id of texture matches something internal that shouldn&#039;t be included in the build.</p><p>How to fix it:<br />1. Find the marker texture in the project.<br />2. Make a copy of it (CTRL + C, CTRL + V).<br />3. Apply the import settings from the original texture to it.<br />4. Specify the new texture instead of the old one in Marker Manager.</p><p>That&#039;s it. You have the same texture with the same settings, but it will be included in the build.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2026-02-17T22:16:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9961#p9961</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Marker texture is null]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9960#p9960" />
			<content type="html"><![CDATA[<p>Hi Alex, I&#039;m trying to run the Navigation example and I get the following error:</p><p>Marker texture is null<br />UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)<br />OnlineMaps.MarkerFlatDrawer:DrawMarker(Marker2D, Map, Single)<br />OnlineMaps.MarkerFlatDrawer:OnDrawMarkers()<br />OnlineMaps.ControlBaseDynamicMesh:UpdateControl()<br />OnlineMaps.TileSetControl:UpdateControl()<br />OnlineMaps.Map:UpdateControl()<br />OnlineMaps.Map:CheckBufferComplete()<br />OnlineMaps.Map:LateUpdate()</p><p>Not sure why I don&#039;t see this error while testing in Unity, but the example doesn&#039;t seem to do anything.&nbsp; So then I tried using the&nbsp; example on iOS, and that&#039;s when I get the error.</p><p>Sorry for the extra work.&nbsp; Just curious if you can point me in the correct direction.&nbsp; BTW, I don&#039;t see any FIX buttons in the inspector.</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[digitalrock]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=308</uri>
			</author>
			<updated>2026-02-17T22:07:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9960#p9960</id>
		</entry>
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