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	<title type="html"><![CDATA[Infinity Code Forum — Panning/Zooming Lags/GStuck when TileSet z behind ScreenOverlay Canvas]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=242&amp;type=atom" />
	<updated>2016-08-10T19:19:33Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=242</id>
		<entry>
			<title type="html"><![CDATA[Re: Panning/Zooming Lags/GStuck when TileSet z behind ScreenOverlay Canvas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1087#p1087" />
			<content type="html"><![CDATA[<p>Hello.</p><p>First of all, try to use «Online Maps / Troubleshooting / Not Interact Under GUI - OFF».<br />Next, make sure that you do not have a UI Elements with «Raycast Target - ON» over the map.</p><p>If the problem persists, please explain the problem in detail, and how we can reproduce the problem.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-08-10T19:19:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1087#p1087</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Panning/Zooming Lags/GStuck when TileSet z behind ScreenOverlay Canvas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=1085#p1085" />
			<content type="html"><![CDATA[<p>Hi there,</p><p>Tileset based Map get stuck/lag or become unresponsive and the responsive when it is behind a screen overlay New UI Canvas.</p><p>Can you please look into this problem?</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[johnGate]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=221</uri>
			</author>
			<updated>2016-08-10T17:38:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=1085#p1085</id>
		</entry>
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