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		<title><![CDATA[Infinity Code Forum — Translate GPS Position into transformPosition]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=240</link>
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		<description><![CDATA[The most recent posts in Translate GPS Position into transformPosition.]]></description>
		<lastBuildDate>Tue, 09 Aug 2016 22:06:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Translate GPS Position into transformPosition]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1077#p1077</link>
			<description><![CDATA[<p>Awesome, got it working. </p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Tue, 09 Aug 2016 22:06:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1077#p1077</guid>
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			<title><![CDATA[Re: Translate GPS Position into transformPosition]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1074#p1074</link>
			<description><![CDATA[<p>Hello.</p><p>Use OnlineMapsTileSetControl.GetWorldPosition:<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsTileSetControl.html#a6ddaccd56021f45bcefaeeea663abc1f">http://infinity-code.com/doxygen/online … ea663abc1f</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 09 Aug 2016 18:52:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1074#p1074</guid>
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			<title><![CDATA[Translate GPS Position into transformPosition]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=1071#p1071</link>
			<description><![CDATA[<p>Hi,</p><p>i am trying to rotate the camera into the direction the map is moving.</p><p>When i get a new GPS ping, i&#039;m lerping the map towards that point:<br />OnlineMaps.instance.position = Vector2.Lerp(fromPosition, toPosition, angle);</p><p>this works fine.</p><p>Now i want to move a GameObject on the corrsponding position in unity worldspace:</p><p>&nbsp; &nbsp; &nbsp; &nbsp;<br />&nbsp; &nbsp; &nbsp; &nbsp; this.unityPosition = OnlineMapsControlBase.instance.GetPosition(toPosition);<br />&nbsp; &nbsp; &nbsp; &nbsp; target.position = new Vector3(this.unityPosition.x, 0 , this.unityPosition.y);<br />&nbsp; &nbsp; &nbsp; &nbsp; gameObject.transform.LookAt(target);</p><p>This really doesnt work properly <img src="https://forum.infinity-code.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; any clues how i could properly achieve this?</p><p>Thanks! <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (DaGround)]]></author>
			<pubDate>Tue, 09 Aug 2016 17:11:07 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=1071#p1071</guid>
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