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		<title><![CDATA[Infinity Code Forum — 2D Texture Overlapping Issue]]></title>
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		<description><![CDATA[The most recent posts in 2D Texture Overlapping Issue.]]></description>
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			<title><![CDATA[Re: 2D Texture Overlapping Issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9672#p9672</link>
			<description><![CDATA[<p>Hi. </p><p>This should be solved by properly configuring the Render Queue material of your objects.<br /><a href="https://docs.unity3d.com/ScriptReference/Material-renderQueue.html">https://docs.unity3d.com/ScriptReferenc … Queue.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 07 Oct 2024 20:03:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9672#p9672</guid>
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			<title><![CDATA[2D Texture Overlapping Issue]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9671#p9671</link>
			<description><![CDATA[<p>Hi,</p><p>I have created 3D Map - Tileset in my project.<br />and we are using 3D marker prefab to set the waypoints, which are 2d texture, instead of 3d sphere mesh.<br />the problem i am facing is that the 2d texture is overlapping with the map.<br />I have attached a png image of the problem i am facing in this thread.<br />please can you suggest the correct way to handle this situation so the overlap does not happen.</p><p>Any suggestion would be of great help</p><p>Thanks.</p>]]></description>
			<author><![CDATA[null@example.com (ag82lus)]]></author>
			<pubDate>Mon, 07 Oct 2024 12:42:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9671#p9671</guid>
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