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	<title type="html"><![CDATA[Infinity Code Forum — 2D Texture Overlapping Issue]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2319&amp;type=atom" />
	<updated>2024-10-07T20:03:13Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2319</id>
		<entry>
			<title type="html"><![CDATA[Re: 2D Texture Overlapping Issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9672#p9672" />
			<content type="html"><![CDATA[<p>Hi. </p><p>This should be solved by properly configuring the Render Queue material of your objects.<br /><a href="https://docs.unity3d.com/ScriptReference/Material-renderQueue.html">https://docs.unity3d.com/ScriptReferenc … Queue.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-10-07T20:03:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9672#p9672</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2D Texture Overlapping Issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9671#p9671" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I have created 3D Map - Tileset in my project.<br />and we are using 3D marker prefab to set the waypoints, which are 2d texture, instead of 3d sphere mesh.<br />the problem i am facing is that the 2d texture is overlapping with the map.<br />I have attached a png image of the problem i am facing in this thread.<br />please can you suggest the correct way to handle this situation so the overlap does not happen.</p><p>Any suggestion would be of great help</p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[ag82lus]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2830</uri>
			</author>
			<updated>2024-10-07T12:42:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9671#p9671</id>
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