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		<title><![CDATA[Infinity Code Forum — How to add marker as prefab instead of texture]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2311</link>
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		<description><![CDATA[The most recent posts in How to add marker as prefab instead of texture.]]></description>
		<lastBuildDate>Wed, 18 Sep 2024 18:55:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: How to add marker as prefab instead of texture]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9648#p9648</link>
			<description><![CDATA[<p>Hi.</p><p>Use 3D markers. This is created based on prefabs.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 18 Sep 2024 18:55:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9648#p9648</guid>
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			<title><![CDATA[How to add marker as prefab instead of texture]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9647#p9647</link>
			<description><![CDATA[<p>Hi,</p><p>Please let me know how to add a marker as a prefab instead of texture.<br />because i have multiple components in the prefab, which i want to ON/OFF depending on conditions.<br />for example, i am using the marker as wayoint for drones, and these wayoints have other components which i ON/OFF as per situation.</p><p>any help is highly appreciated.</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (ag82lus)]]></author>
			<pubDate>Wed, 18 Sep 2024 10:00:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9647#p9647</guid>
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