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	<title type="html"><![CDATA[Infinity Code Forum — How to add marker as prefab instead of texture]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2311&amp;type=atom" />
	<updated>2024-09-18T18:55:53Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2311</id>
		<entry>
			<title type="html"><![CDATA[Re: How to add marker as prefab instead of texture]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9648#p9648" />
			<content type="html"><![CDATA[<p>Hi.</p><p>Use 3D markers. This is created based on prefabs.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-09-18T18:55:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9648#p9648</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to add marker as prefab instead of texture]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9647#p9647" />
			<content type="html"><![CDATA[<p>Hi,</p><p>Please let me know how to add a marker as a prefab instead of texture.<br />because i have multiple components in the prefab, which i want to ON/OFF depending on conditions.<br />for example, i am using the marker as wayoint for drones, and these wayoints have other components which i ON/OFF as per situation.</p><p>any help is highly appreciated.</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[ag82lus]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2830</uri>
			</author>
			<updated>2024-09-18T10:00:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9647#p9647</id>
		</entry>
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