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	<title type="html"><![CDATA[Infinity Code Forum — followRelief for OnlineMapsDrawingPoly]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2305&amp;type=atom" />
	<updated>2024-08-27T20:42:15Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2305</id>
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			<title type="html"><![CDATA[Re: followRelief for OnlineMapsDrawingPoly]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9635#p9635" />
			<content type="html"><![CDATA[<p>Hi.</p><p>Unfortunately, there is no such option and is not expected due to the complexity of triangulation.</p><p>You have two ways to achieve this:<br />Draw polygons and rectangles using a shader or overlay.<br />I&#039;ll leave it here as a point of interest:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=2233">https://forum.infinity-code.com/viewtopic.php?id=2233</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-08-27T20:42:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9635#p9635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[followRelief for OnlineMapsDrawingPoly]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9633#p9633" />
			<content type="html"><![CDATA[<p>I noticed that for OnlineMapsDrawingLine has an option for&nbsp; followRelief = true, which it works great on 3D terrain.</p><p>Is there any possibility to make OnlineMapsDrawingRect and OnlineMapsDrawingPoly follow Relief?<br />I couldn&#039;t find any similar function in API Reference.</p><p>thanks</p>]]></content>
			<author>
				<name><![CDATA[savvas_6]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1113</uri>
			</author>
			<updated>2024-08-27T15:09:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9633#p9633</id>
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