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		<title><![CDATA[Infinity Code Forum — Autosave feature]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2296</link>
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		<description><![CDATA[The most recent posts in Autosave feature.]]></description>
		<lastBuildDate>Fri, 09 Aug 2024 16:25:33 +0000</lastBuildDate>
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			<title><![CDATA[Re: Autosave feature]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9606#p9606</link>
			<description><![CDATA[<p>Hi.</p><p>I understand your problem, and will rework the scene backup system.<br />It will not work the way you described.<br />But it will be useful in cases like yours.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 09 Aug 2024 16:25:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9606#p9606</guid>
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			<title><![CDATA[Autosave feature]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9604#p9604</link>
			<description><![CDATA[<p>Hello ! Autosave is an interesting feature, but I had the following problem today : after a Unity crash, I opened the project again, with the last scene, that was saved (by me) one hour ago. So I open the backup, but it was already replaced by a new backup of the scene that was just opened. So the backup was not usefull and I lost one hour.</p><p>You could propose a naming convention like sceneName_autosave_2024-08-09-11h52 and propose to keep a certain amount of autosaved scenes.</p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 09 Aug 2024 09:55:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9604#p9604</guid>
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