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		<title><![CDATA[Infinity Code Forum — Adding a filled circle under the marker]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2233</link>
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		<description><![CDATA[The most recent posts in Adding a filled circle under the marker.]]></description>
		<lastBuildDate>Mon, 04 Mar 2024 20:57:20 +0000</lastBuildDate>
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			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9466#p9466</link>
			<description><![CDATA[<p>yes everything worked out</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Mon, 04 Mar 2024 20:57:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9466#p9466</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9464#p9464</link>
			<description><![CDATA[<p>Try it yourself first.<br />It&#039;s very easy. <br />Just create another array of colours.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 04 Mar 2024 17:22:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9464#p9464</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9461#p9461</link>
			<description><![CDATA[<p>GREAT!!! Could you be asked to modify it so that you could set the color of each circle?</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Mon, 04 Mar 2024 16:49:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9461#p9461</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9459#p9459</link>
			<description><![CDATA[<p>An example of how to modify the script and shader for Vector Array is attached.</p><p>Unfortunately, I didn&#039;t understand your explanation about 3D markers.<br />If this problem is still relevant, please try to explain it in more detail.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 03 Mar 2024 18:22:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9459#p9459</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9458#p9458</link>
			<description><![CDATA[<p>Hello. Thanks for your work. Everything works great, but it doesn’t work with Shader.SetGlobalVectorArray. Not enough experience. We went the other way and decided to press an object that contains the material to the 3D marker and draw a simple circle of the desired color. We went and simply found 100 meters on the map, set a circle and tried to recalculate the scale taking into account the changes on the map. We calculate the coefficient and apply it to the object. Maybe you can tell us what the problem is?</p><p><a href="https://www.dropbox.com/scl/fi/m44powv6ol8i9v1a1fj6u/Screenshot_4.png?rlkey=rb8yvkc9xl6hln4z78n5vad60&amp;dl=0">https://www.dropbox.com/scl/fi/m44powv6 … 0&amp;dl=0</a></p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Sun, 03 Mar 2024 11:45:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9458#p9458</guid>
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			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9444#p9444</link>
			<description><![CDATA[<p>The current implementation of the script and shader can only work with a single object.<br />You can improve it by modifying the script and shader for Vector Array, in which case it can work with any number of objects.<br /><a href="https://docs.unity3d.com/ScriptReference/Shader.SetGlobalVectorArray.html">https://docs.unity3d.com/ScriptReferenc … Array.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 28 Feb 2024 14:27:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9444#p9444</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9443#p9443</link>
			<description><![CDATA[<p>Can you please tell me will this work for just one object on the map or can it be done on several at the same time?</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Wed, 28 Feb 2024 13:23:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9443#p9443</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9441#p9441</link>
			<description><![CDATA[<p>Thank you, it works great, but we applied the shader to the meshrender of the object by adding materials, so problems arose.</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Wed, 28 Feb 2024 00:53:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9441#p9441</guid>
		</item>
		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9440#p9440</link>
			<description><![CDATA[<p>Sure, here&#039;s the video:<br /><a href="https://www.dropbox.com/scl/fi/ei97234jsm4zhai45bhhk/Online-Maps-Tileset-With-Circle.mp4?rlkey=592cd6r6tt86ff301itqgirl3&amp;dl=0">https://www.dropbox.com/scl/fi/ei97234j … 3&amp;dl=0</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 27 Feb 2024 23:33:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9440#p9440</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9439#p9439</link>
			<description><![CDATA[<p>something is not working, can you help and demonstrate how it should work?</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Tue, 27 Feb 2024 23:15:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9439#p9439</guid>
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		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9421#p9421</link>
			<description><![CDATA[<p>I couldn&#039;t find this, so I created new ones (attached).<br />Select the shader in Tileset / Materials &amp; Shaders / Tileset Shader, and add the component to the GameObject.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 23 Feb 2024 12:10:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9421#p9421</guid>
		</item>
		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9420#p9420</link>
			<description><![CDATA[<p>Really need!!! Please find this.</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Thu, 22 Feb 2024 23:16:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9420#p9420</guid>
		</item>
		<item>
			<title><![CDATA[Re: Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9419#p9419</link>
			<description><![CDATA[<p>Hello.</p><p>This issue is described first in the Troubleshooting /Known issues section of the documentation. <br />Quote:<br /></p><div class="quotebox"><blockquote><p><strong>Drawing API - polygon has no fill in &quot;Tileset&quot;</strong><br />This problem is related to the very difficult polygon triangulation. Most likely, this problem will never be<br />solved.<br />How to work around the problem:<br />1. OnlineMapsDrawingElement.checkMapBoundaries = false.<br />This mode works correctly only if the lines do not intersect.<br />2. Use &quot;Draw to Texture&quot; mode.<br />3. (Not recommended) Use Drawing as Overlay.</p></blockquote></div><p>I can add a few more ways:<br />4. Use a 3D marker that looks like a circle, with Size Type - Meters, and the desired size.<br />5. Use a custom shader to draw the circle. <br />This will only work if you only need one circle.<br />Somewhere on the forum a user posted his implementation.<br />If you really need it I will try to find it.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 22 Feb 2024 21:33:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9419#p9419</guid>
		</item>
		<item>
			<title><![CDATA[Adding a filled circle under the marker]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9416#p9416</link>
			<description><![CDATA[<p>Hello, we are finishing an old project that uses Online Maps<br />and we were faced with one problem that was probably simply too difficult for us. We need to draw a circle with a given radius around the marker, say 75 meters, and so that when scaling it would always be 75 m.</p><p>We found a good script that seems to work well, but it doesn&#039;t paint the area inside. Maybe we should take it as a basis and simply leave the painted area without a frame but with a precise radius with the ability to set the texture for coloring.</p>]]></description>
			<author><![CDATA[null@example.com (lexamv)]]></author>
			<pubDate>Thu, 22 Feb 2024 18:48:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9416#p9416</guid>
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