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	<title type="html"><![CDATA[Infinity Code Forum — [SOLVED] Route clips on mobile devices]]></title>
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	<updated>2024-01-18T08:37:09Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2224</id>
		<entry>
			<title type="html"><![CDATA[Re: [SOLVED] Route clips on mobile devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9360#p9360" />
			<content type="html"><![CDATA[<p>Perfect, that worked like a charm! Thank you so much for your quick help and this fantastic plugin.</p>]]></content>
			<author>
				<name><![CDATA[lwRaft]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2901</uri>
			</author>
			<updated>2024-01-18T08:37:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9360#p9360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: [SOLVED] Route clips on mobile devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9359#p9359" />
			<content type="html"><![CDATA[<p>You can emulate Z Offset for URP in this way:<br /><a href="https://forum.unity.com/threads/shader-graph-equivalent-to-the-offset-property-in-shader-code.663550/#post-4459513">https://forum.unity.com/threads/shader- … st-4459513</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-01-17T14:34:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9359#p9359</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: [SOLVED] Route clips on mobile devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9358#p9358" />
			<content type="html"><![CDATA[<p>Ok, thank you so much, already guessed as much but wasn&#039;t sure on how to go do this! TilesetDrawingElementZOffset already looks much better, but is being displayed in error-pink. Probably because I&#039;m using URP and not standard rendering pipeline. I will try and modify the PBR shadergraph in a way that I get more Z offset.<br />Thanks!</p>]]></content>
			<author>
				<name><![CDATA[lwRaft]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2901</uri>
			</author>
			<updated>2024-01-17T11:56:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9358#p9358</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: [SOLVED] Route clips on mobile devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9357#p9357" />
			<content type="html"><![CDATA[<p>Hello.</p><p>This happens when two meshes have close position in the scene, and close Render Queue.<br />The easiest way to fix the problem is to select a different shader in Tileset / Materials &amp; Shaders / Drawing Shader, such as TilesetDrawingElementZOffset or TilesetDrawingElementZTestAlways.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-01-17T10:51:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9357#p9357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[SOLVED] Route clips on mobile devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9356#p9356" />
			<content type="html"><![CDATA[<p>Hi there,</p><p>another question, since this saved me so much effort last time. I&#039;m drawing a route with this example (<a href="https://infinity-code.com/atlas/online-maps/pages/FindDirectionExample.html">https://infinity-code.com/atlas/online- … ample.html</a>), but on mobile devices the rendering seems to have some clipping issues.<br />The route appears clipped differently depending on the zoom level; changing the polyline&#039;s width didn&#039;t make any difference.<br />Any ideas on what to change? Already tried removing the scene&#039;s lighting, didn&#039;t make any difference.<br />In any case it&#039;s relevant, I&#039;m rendering using URP. I&#039;m displaying my map as a tileset on UI Canvas (maybe that&#039;s the issue?) The problem occurs on ALL four Android devices I&#039;ve tested on so far.</p><p>Unfortunately nobody else seems to have come across this problem, I couldn&#039;t find any related posts in this forum.</p><p>Thanks in advance, your help is greatly appreciated.</p>]]></content>
			<author>
				<name><![CDATA[lwRaft]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2901</uri>
			</author>
			<updated>2024-01-17T08:55:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9356#p9356</id>
		</entry>
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