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	<title type="html"><![CDATA[Infinity Code Forum — [SOLVED] 2D markers causing lags on some devices]]></title>
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	<updated>2024-01-17T08:27:06Z</updated>
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			<title type="html"><![CDATA[Re: [SOLVED] 2D markers causing lags on some devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9355#p9355" />
			<content type="html"><![CDATA[<p>You&#039;re a lifesaver!!! I actually tried that before (or so I thought) - I exchanged the default icon with another icon from the package and that didn&#039;t make any difference. That&#039;s why I didn&#039;t waste any more thoughts on that idea...<br />But with you mentioning this, I now used a completely new icon and not one from the plugin and that instantly made the difference! Thank you so much, I would have spent way too much time on that one <img src="https://forum.infinity-code.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></content>
			<author>
				<name><![CDATA[lwRaft]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2901</uri>
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			<updated>2024-01-17T08:27:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9355#p9355</id>
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		<entry>
			<title type="html"><![CDATA[Re: [SOLVED] 2D markers causing lags on some devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9353#p9353" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Try the following:<br />1. Find in Project window the texture that is used for the marker.<br />2. Right-click on it and select Show In Explorer.<br />3. Make a copy of the texture file with a new name.<br />4. If Unity Editor does not show the new texture, select Assets / Refresh.<br />5. Specify the new texture in Marker Manager instead of the old one.</p><p>I know this may sound like a waste of time.<br />But Unity Editor sometimes has some problems with the default marker texture, and doesn&#039;t include it in the build.<br />It can have any reference in the scene, like being added to the UI, but Unity will still ignore it.<br />I&#039;m working on figuring out why this happens and how to fix it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-01-16T14:13:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9353#p9353</id>
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		<entry>
			<title type="html"><![CDATA[[SOLVED] 2D markers causing lags on some devices]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9352#p9352" />
			<content type="html"><![CDATA[<p>Hi there,<br />I&#039;m a bit confused since my problem is quite illogical and I haven&#039;t found a similar topic in this forum yet.<br />I added a 2D marker on my map (which is a tileset displayed on a canvas, following your tutorial) and in the Unity Editor, I can see the marker fine.<br />On a OnePlus and a brandnew Samsung S23 smartphone, my colleague sees the marker as well and can move the map around, everything fine.</p><p>However, I have tested on two other devices (an old Xiaomi and a Samsung S21) and there I can NEVER get the marker insight. Once I try panning to the marker&#039;s location, the map freezes and then, after a short delay, &quot;jumps over&quot; the marker&#039;s location so that it is never in view. It feels like I can basically move the map around a &quot;blind spot&quot; that is the marker&#039;s location and every time I try to access this blind spot, the map skips it.</p><p>Once I disable the marker, I can of course freely move the map around on all my devices, so the issue definitely comes from something related to the marker.</p><p>Just wanted to ask if anyone has ever come across something similar before I start debugging super thoroughly. Weird performance issues or some setting missing? I&#039;m so confused.</p><p>Thanks in advance.</p>]]></content>
			<author>
				<name><![CDATA[lwRaft]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2901</uri>
			</author>
			<updated>2024-01-16T12:03:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9352#p9352</id>
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