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		<title><![CDATA[Infinity Code Forum — Get 3D Marker Instance (playmaker)]]></title>
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		<description><![CDATA[The most recent posts in Get 3D Marker Instance (playmaker).]]></description>
		<lastBuildDate>Tue, 02 Jan 2024 16:57:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Get 3D Marker Instance (playmaker)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9333#p9333</link>
			<description><![CDATA[<p>Hello.</p><p>Quote from Troubleshooting section of the documentation:<br /></p><div class="quotebox"><blockquote><p><strong>Playmaker does not save FSMObject (markers). Debug shows &quot;None&quot;</strong><br />Actually FSMObjects saved, and you can use it. Just Playmaker does not show it.<br />This is a bug in Playmaker, and we hope that sometime this will be fixed.</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 02 Jan 2024 16:57:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9333#p9333</guid>
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			<title><![CDATA[Get 3D Marker Instance (playmaker)]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9332#p9332</link>
			<description><![CDATA[<p>SO I was going to use 3d marker instance to store each marker to know itself but the option behind Marker is stuck on None? I can set the store Instance to a global but not the marker.</p>]]></description>
			<author><![CDATA[null@example.com (tom.timothy)]]></author>
			<pubDate>Mon, 01 Jan 2024 13:14:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9332#p9332</guid>
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