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		<title><![CDATA[Infinity Code Forum — Generate mesh based on map data]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2218</link>
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		<description><![CDATA[The most recent posts in Generate mesh based on map data.]]></description>
		<lastBuildDate>Wed, 27 Dec 2023 11:59:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: Generate mesh based on map data]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9324#p9324</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, I don&#039;t really understand what you want to display.<br />If the number (address) of the building, then in most cases buildings do not contain such information.<br />If you want to display some of your own information, see UI Bubble Popup example scene.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 27 Dec 2023 11:59:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9324#p9324</guid>
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			<title><![CDATA[Generate mesh based on map data]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9323#p9323</link>
			<description><![CDATA[<p>Hi,</p><p>I&#039;m new to this asset for unity.<br />For my project, I want to create objects (just simple planes) on top of all blocks of buidlings with each an unique number that are connected to the map but that I can change the color and other variables of.<br />Depending on where you are on the map it should load these objects that are in the vicinity <br />Any idea&#039;s how I can do that?</p>]]></description>
			<author><![CDATA[null@example.com (motlosboter)]]></author>
			<pubDate>Tue, 26 Dec 2023 11:46:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9323#p9323</guid>
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