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		<title><![CDATA[Infinity Code Forum — Placing (and locking) game objects in locations]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=2208</link>
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		<description><![CDATA[The most recent posts in Placing (and locking) game objects in locations.]]></description>
		<lastBuildDate>Thu, 07 Dec 2023 14:07:05 +0000</lastBuildDate>
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			<title><![CDATA[Re: Placing (and locking) game objects in locations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9288#p9288</link>
			<description><![CDATA[<p>ah... I&#039;ve been in the threejs/google maps world for too long. &quot;markers&quot; there are distinct entities from game objects. </p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (lance)]]></author>
			<pubDate>Thu, 07 Dec 2023 14:07:05 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9288#p9288</guid>
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			<title><![CDATA[Re: Placing (and locking) game objects in locations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9285#p9285</link>
			<description><![CDATA[<p>Hello.</p><p>There are 2D and 3D markers systems for placing objects on the map.<br />2D marker is a texture.<br />3D marker is any prefab, except UI elements.<br />More details can be found in the Marker Manager and Marker 3D Manager sections of the documentation.<br />Examples of dynamic use of markers are in the atlas of examples.</p><p><a href="https://infinity-code.com/documentation/online-maps.pdf">https://infinity-code.com/documentation/online-maps.pdf</a><br /><a href="https://infinity-code.com/atlas/online-maps/#Marker">https://infinity-code.com/atlas/online-maps/#Marker</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 06 Dec 2023 14:41:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9285#p9285</guid>
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			<title><![CDATA[Placing (and locking) game objects in locations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=9283#p9283</link>
			<description><![CDATA[<p>I&#039;m sure this is solved somewhere, but I can&#039;t find the answer. Basically, I need to dynamically add (and stack) game objects at various locations around the world and have them stay locked to those locations whenever I zoom in/out/away (keeping their relative sizes as well).</p><p>Where in the docs does it show how to do this? Or is this not possible?</p><p>thanks</p>]]></description>
			<author><![CDATA[null@example.com (lance)]]></author>
			<pubDate>Tue, 05 Dec 2023 22:44:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=9283#p9283</guid>
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