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	<title type="html"><![CDATA[Infinity Code Forum — Placing (and locking) game objects in locations]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2208&amp;type=atom" />
	<updated>2023-12-07T14:07:05Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2208</id>
		<entry>
			<title type="html"><![CDATA[Re: Placing (and locking) game objects in locations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9288#p9288" />
			<content type="html"><![CDATA[<p>ah... I&#039;ve been in the threejs/google maps world for too long. &quot;markers&quot; there are distinct entities from game objects. </p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[lance]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2815</uri>
			</author>
			<updated>2023-12-07T14:07:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9288#p9288</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Placing (and locking) game objects in locations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9285#p9285" />
			<content type="html"><![CDATA[<p>Hello.</p><p>There are 2D and 3D markers systems for placing objects on the map.<br />2D marker is a texture.<br />3D marker is any prefab, except UI elements.<br />More details can be found in the Marker Manager and Marker 3D Manager sections of the documentation.<br />Examples of dynamic use of markers are in the atlas of examples.</p><p><a href="https://infinity-code.com/documentation/online-maps.pdf">https://infinity-code.com/documentation/online-maps.pdf</a><br /><a href="https://infinity-code.com/atlas/online-maps/#Marker">https://infinity-code.com/atlas/online-maps/#Marker</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-12-06T14:41:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9285#p9285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Placing (and locking) game objects in locations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9283#p9283" />
			<content type="html"><![CDATA[<p>I&#039;m sure this is solved somewhere, but I can&#039;t find the answer. Basically, I need to dynamically add (and stack) game objects at various locations around the world and have them stay locked to those locations whenever I zoom in/out/away (keeping their relative sizes as well).</p><p>Where in the docs does it show how to do this? Or is this not possible?</p><p>thanks</p>]]></content>
			<author>
				<name><![CDATA[lance]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2815</uri>
			</author>
			<updated>2023-12-05T22:44:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9283#p9283</id>
		</entry>
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