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	<title type="html"><![CDATA[Infinity Code Forum — Triplanar shader from google/bing image]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2180&amp;type=atom" />
	<updated>2023-10-11T19:15:52Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2180</id>
		<entry>
			<title type="html"><![CDATA[Re: Triplanar shader from google/bing image]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9213#p9213" />
			<content type="html"><![CDATA[<p>Hello.</p><p>99% of the time I use Built-in RP, and unfortunately I don&#039;t know what can replace RTP for URP.</p><p>I&#039;m mostly an application programmer and have very little experience with shaders, so I definitely can&#039;t make such a tool, and unfortunately I can&#039;t even give you a direction to start digging.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-10-11T19:15:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9213#p9213</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Triplanar shader from google/bing image]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9212#p9212" />
			<content type="html"><![CDATA[<p>Hi Alex,<br />I&#039;m trying to convert my company&#039;s naval simulator from the 2018 to 2022 version of Unity in URP Render Pipeline.</p><p>At the moment (in 2018) I am using your RWT asset and an asset that works well with yours called RTP (Relief Terrain).</p><p>It&#039;s a tool that allows me to switch, when I get close to the terrain with the camera, from the real google/bing texture to a 4/8 layer shader and transform the terrain into sand, grass, rock etc.<br />Unfortunately this RTP doesn&#039;t work in URP and I need to use this render pipeline.</p><p>I was wondering if you knew any system to achieve a similar result?</p><p>RTP works by saving the Steepness and Height maps of the terrain tiles generated with RWT and, through a Combined Heightmaps texture, allows you to automatic paint the various layers (sand, grass,..) on the terrain in a perfectly correct way, by modifying other parameters too.<br />(You can see RTP interface attached)</p><p>I was wondering, could this result also be achieved using terrain tile splatmaps?<br />And could you create a tool that extrapolates these splatmaps from the generated RWT terrain?</p><p>Thanks a lot for your time</p>]]></content>
			<author>
				<name><![CDATA[Loryer]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=561</uri>
			</author>
			<updated>2023-10-11T14:45:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9212#p9212</id>
		</entry>
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