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	<title type="html"><![CDATA[Infinity Code Forum — Offline Maps Workflow]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2150&amp;type=atom" />
	<updated>2023-08-10T16:24:26Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2150</id>
		<entry>
			<title type="html"><![CDATA[Re: Offline Maps Workflow]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9134#p9134" />
			<content type="html"><![CDATA[<p>Hi.</p><p>No, this is not the normal number of tiles.<br />It&#039;s too much and most likely Unity just won&#039;t be able to handle that many files.<br />Also it will give you an application size of tens or hundreds of gigabytes, which is too much.</p><p>Overall you are on the right way.<br />But you need to think about how to reduce the number of tiles and the size of the application.<br />For example, reduce the maximum zoom of downloaded tiles.<br />And/or combine a block of tiles into a large image (a 4x4 block of tiles can be combined into one 1024x1024 image, 8x8 - 2048x2048, 16x16 - 4096). One large image will greatly reduce the number of tiles and this will have a size much smaller than the sum of the sizes of the tiles.<br />And/or you can split the tiles into AssetBundles.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-08-10T16:24:26Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9134#p9134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Offline Maps Workflow]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9131#p9131" />
			<content type="html"><![CDATA[<p>Hello!</p><p>I&#039;m new to coding and especially to this plugin. I&#039;m trying to run an offline map focused on a specific area and I&#039;m curious about the proper workflow. I would appreciate some guidance or feedback to confirm if I&#039;m on the right track.</p><p>Here&#039;s my process:</p><p>&nbsp; &nbsp; I&#039;m thinking of using either a &quot;limit component&quot; or a &quot;lock position component&quot; on the map to specify the desired area (although this might just be for convenience and not strictly necessary).<br />&nbsp; &nbsp; Next, I plan to use tiledownload.cs to download the tiles for the designated area.<br />&nbsp; &nbsp; Once downloaded, I&#039;ll move these tiles into the resources folder. Afterwards, when creating a map, I&#039;ll select the &quot;resources only&quot; style.</p><p>However, a concern I have is regarding the tile count. If I aim to cover a larger area, I quickly end up needing to download over a million tiles. Is this a normal constraint, or am I missing something?</p><p>Thank you for your assistance,<br />Daniel</p>]]></content>
			<author>
				<name><![CDATA[d.russ]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2651</uri>
			</author>
			<updated>2023-08-10T11:55:58Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9131#p9131</id>
		</entry>
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