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	<title type="html"><![CDATA[Infinity Code Forum — Overlaying a single image using a shader]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=2142&amp;type=atom" />
	<updated>2024-11-01T17:49:02Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=2142</id>
		<entry>
			<title type="html"><![CDATA[Re: Overlaying a single image using a shader]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9698#p9698" />
			<content type="html"><![CDATA[<p>No. I just found a picture on the internet that fits the meaning.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2024-11-01T17:49:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9698#p9698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Overlaying a single image using a shader]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9696#p9696" />
			<content type="html"><![CDATA[<p>Hi Alex,</p><p>is there a working example of those country layers somewhere?</p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[A1]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=3164</uri>
			</author>
			<updated>2024-11-01T12:27:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9696#p9696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Overlaying a single image using a shader]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=9114#p9114" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="https://i.ibb.co/qNftn2C/Map-Overlay.png" alt="https://i.ibb.co/qNftn2C/Map-Overlay.png" /></span></p><p>When you need to overlay a single image on a map, the best way to do it is on the shader side.</p><p>This way has two huge advantages:<br />1. It&#039;s really fast.<br />2. It&#039;s elevation friendly.</p><p>Disadvantage:<br />You can only have one such overlay at a time.</p><p>Requirement: Tileset Control.</p><p>How to use it:<br />1. Download the script and shader for your Render Pipeline.<br />Built-in RP - TilesetWithOverlay.<br />URP/HDRP/Custom RP - TilesetWithOverlay Graph.<br />2. Import this into the project.<br />3. Add TilesetOverlayUsingShader component to the map GameObject, and configure the fields.<br />4. Set the shader to Tileset / Materials &amp; Shaders / Tileset Shader.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2023-07-26T21:32:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=9114#p9114</id>
		</entry>
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